There occurs a very sudden spike in damage dealt by the PC with Weaponskills over 10. While it takes a little longer for this to have an effect compared to the other two. It is far to easy to get your hands on the best armors as soon as you enter the openworld.Īnd there are basically no penalties for using it. There are far to many ways to cheat the system and accumulate a lot of money early on. The most important problem that the KCD-Balance faces right now is the sudden difficulty drop by midgame. Therefore providing a far more immersive experience. While aiming for as little change to the core-mechanics as possible and improving on the internal-logic of the systems set in place by Warhorse. This mod drastically improves the game-balance. Immersive Balance is a mod for Kingdcom Come: Deliverance, created by pommesUNDwurst (for newest version always visit Nexus)